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Nightshift’s bar of standards and expectations is high. 25 man raids are a serious business to control with consistency. Good organization and preparation is required from everyone to achieve success. The following Raid Rules comprise the bible guide of raiding in Nightshift and are certainly compulsory for any new recruits. These are:

Punctuality: When the raid is scheduled, members need to be punctual and ready to participate. One member delaying the entire raid for whatever reason (yes we have heard them all) is unacceptable.

Know your enemy: Everyone has to be prepared with any kind of knowledge for the encounter if possible. We do not expect our members to spend hours studying tactics pages or scan the web for hints and tips. Knowing your enemy if possible however is a sign of prudence.

Absence: Do not leave the raid while raiding (i.e. afk). Sometimes we understand that in real life situations make this unavoidable; however it does hurt the raid nonetheless. NS Members may have a job, a family of their own and many other obligations. Some often may have to cancel in real life plans, and arrange their whole schedule to be present at raid. Thus unjustified afk’s even for brief periods of time not only delay the raid, but also undermine the dedication and support of fellow raiders. Frequent occurrence of unwarned “afk's” during raid will be marked and in time penalized accordingly. This is matter not to be taken lightly.

Performance and playstyle: We expect professionalism and we take pride in the fact that our members are the best, know what to do, how to react, how to adapt to situations and generally how to play their class well. All classes should have the spec that provides maximum raid performance. Guides, theory-craft and advise will be provided once inside the guild, however we do like to see they way a player thinks and understands his class before such decision is made.

  • Healers: Should know their buffs. If 3-4 paladins on board, all blessings will be given. Arrange it beforehand in the healing channel to avoid delays. Be ready for the encounter. If there is going to be fire damage which can be negated by resistance, paladins should buff accordingly. You are expected to know that, it is your job. If the fight involves shadow environmental damage, priests should know to buff shadow resistance accordingly. No one has to tell you about it, and no-one likes having to mention that "buffs are missing". Most important of all, know your ad-dons, anticipate different types of incoming damage and make sure your tank targets and the raid survives. MT dying and you being notifying that we are having "a healing problem" is something you should not be hearing.
  • Casters: Mages should know when to use fire ward, know when and how to interrupt, know when to spell-steal, know when to blink to avoid incoming damage when necessary. Know when, how often, and which target to crowd control. Warlocks as with mages, are a dps class, and so are expected to dps high. However they are also a raid utility class (soulstone, healthstone etc) and critical crowd controllers (banish, enslave, fear)thus knowing how/when to CC, when to life tap and how to stay alive in a fight are a given. Shadow priests should know when and what amounts of mana or life they need to provide the raid with. Aggro management is also a serious issue and control over it is necessary as wipes due to overagrro are unacceptable. And so on for hybrids and all caster class on DPS duty.
  • Melees: You are expected to survive in a fight, to dps good, to interrupt when necessary to debuff (e.e.g poison). Positional awareness and clever use of abilities and their cooldowns are vital. Hunters included in the group of physical damage executors should know how to MD, Know how to trap and how frequent. Ability cooldowns and crowd control can provide often the kill.
  • Tanks: If someone has to tell you how to play, then you should not be in this guild. Again positional awareness, threat management, communication and focused clever play cannot be compromised.
  • All classes: New recruits (but not only) will obviously be monitored on how they perform on our raids during the entire duration and after each encounter. If you are unable to follow orders and understand strategies, you will dissapoint quickly. You also need to be able to communicate effectively. If you do not understand something, we expect you to ask about it. Stay cool, do not panic and most likely all will be fine as long the effort is put in.

Raid efficiency. Be fast and be pro. The raid leaders will wait for everyone to get rezzed up and mana to be restored. All buffs should be completed withing seconds and before the raid is ready to engage a boss. Unnecessary delays due to lack of focus and nerves are not acceptable. That goes for mage buffs, healer buffs, lock utilities. Even a field repair robot which we always keep handy. All pots, elixirs, food and flasks are also considered buffs. Everyone is expected to have appropriate consumables to raid each day. Currently, this includes multiple flasks per raid, along with enough elixirs, potions, food, and weapon oils / poisons to support repeated learning-generating-attempts (i.e., wipes.) on new content, but also on farming but still tough encounters. The guild bank will support as much possible however we cannot afford to go full-time into the charity business.

Enjoyment factor: We are a family and during raid we are a well-oiled machinery that gets things done nice and easy while having fun. Nothing is allowed to deprive this from a raid thus “emo” or any immature kind of behavior is unacceptable. In few words, attempt to distract/annoy (or engage in strong flaming arguments) someone hurts the raid. No-one likes watching/hearing a fight when we are supposed to be having fun. You will be blamed for it regardless you are wrong or right. Show understanding to the ppl the spend time and effort organizing the raid. Show good sense, let the raid leaders control the "telling off business" when necessary. They should know how and when to do that otherwise they are not good in what they do. If you get distracted/annoyed by someone (meaning you let someone to control you emotional state and responded), then this also hurts the raid. Regardless if you are wrong or right, you will be also blamed. If you encounter a problem and someone is distracting your performance then inform the raid leader by /w. Everyone has pride, everyone has testosterone. But it needs to be controlled for the benefit of the raid. Everyone is important, and we put trust in our player next to us. Cooperation and team play are vital and crucial. Treasure them if you want a raid to succeed. Keep your nerve and ensure that nothing can shake you or bring you down. Be professional, be mature, be the best. This attitude goes without saying for all NS members, but we feel responsible to let know of potential recruits about the guild they will be getting into. We play hard as we work hard. We expect the best but we are always prepared for the worst and any eventuality.

Communication, focus, mental resilience: Knowing when to stay silent is equally important to knowing when to speak. Focus needs to be kept at maximum always while understanding that first encounters can be tough. Some days are good while some may be harder but we embrace difficulties and win through them instead of getting daunted by them by being resilient and with our mind on the job at hand.

  • After a boss has been engaged only the designated participants speak on ventrilo, speak only if unavoidable and if communication is critical for raid success.
  • Do not distract the raid with multiple spamming raid messages just seconds before the fight begins.
  • Stay focused, ready at all times and have your reflexes tuned up.
  • Avoid mistakes, do not delay, and do not slack.
  • Keep you nerve, never go “emo”, and be extra resilient, extra patient and extra tolerant especially for first encounters which are the hardest.
  • When a boss is down, enjoy it and feel it in your bones, you’ve worked for it.

The 26th Raider: The 26th raider, the guild bank, is sustained and managed by the guild's banker and his/her assistants. The bankers distribute guild resources to members and manage guild trading at the Auction House. They have the sole responsibility for the guild's economy.

  • Craft materials and consumables prices are set by the bankers. The prices will fluctuate following the realm's economy although they will remain considerably cheaper than the AH.
  • Prices are not negotiable. Bankers receive the right to refuse trading to members if the resources are low.
  • Inappropriate conduct to the Bankers and aggressive price bargaining will be penalised by a trading ban at the Bankers' discretion.
  • The requests by the bankers for farm materials should be honored by the members. Bankers have the right to offer cheaper trading to donating members.
  • Gems, HoDs, and Sunmotes will be distributed free to members following a priority system.

Causality awareness: Every action brings a reaction. Although we will not be unreasonable nor unfair, and I guarantee you we will not exploit or abuse any management rights, we will still have to make hard decisions if the are no alternatives. And this may mean penalties at occasions even though we do not like nor embrace this idea wholeheartedly. No one is irreplaceable in this guild. The moment someone creates friction or trouble, creates division in the guild, seed doubt and insecurity harming the overall morale, becomes unreasonably impatient and undermine members of the guild, or makes the job of the managers harder than it already is, will be removed. We do everything we do to have fun and spend our time online in the sanctuary of the guild grief free. You are the best. We are the best. Let’s kick some ass, have fun and kill some bosses. You know you want it. We make it happen.

 

/signed

On behalf of the guild, all its members and the management.

 

Recruitment

We are currently actively recruiting:

  • 1 Death Knight
  • 1 Hunter
  • 2 Shadow Priests
  • 1 Holy/Disc Priest
  • 1 Retribution Paladin
  • 1 Feral Druid (Cat)
  • 1 Restoration Shaman

Exceptional applications of all classes will still be evaluated against strict criteria.

If you are interested in joining Nightshift, you can register and make an application in our forum.

Good luck and keep raiding.